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EXAMPLE 005 / CASE STUDY

Turn the controller into the experience.

An existing joystick became something else when the interaction was reframed around the experience of pinball.

ContextThrustMaster
RoleProduct concept + prototyping
TriggerPlaying pinball games with a joystick

The Mess

What looked like the problem.

A joystick was designed to be held and operated like a joystick. That made perfect sense—until the game on the screen was pinball.


The Reframe

What if the joystick wasn't a joystick? What if it became the edge of a pinball table?


The Work

Make the new frame tangible.

I modified a ThrustMaster power joystick so it could be operated more like a physical pinball table for the pinball video games of the time. Turning the interaction around changed the relationship between the controller, the game and the player.


What Changed

A different conversation became possible.

The experiment made an abstract idea tangible enough to experience. It ultimately contributed to a new ThrustMaster product offering.


The Bigger Learning

Reframing can be physical. Sometimes innovation begins by keeping the object and changing the meaning of how you're supposed to use it.