EXAMPLE 003 / CASE STUDY
Design the experience before designing the programs.
The shift was from assembling programs to first defining the experience those programs were meant to create.
The Mess
What looked like the problem.
When organizations want to improve employee experience, the instinct is often to start with programs: events, benefits, communications, recognition, learning or engagement activities.
The Reframe
What if we designed the employee experience we wanted people to have first—and only then decided which programs belonged inside it?
The Work
Make the new frame tangible.
The work centered the intended human experience before the solution set. Rather than treating programs as the strategy, they became tools that could be evaluated against a clearer experience ambition.
What Changed
A different conversation became possible.
That shift created a stronger logic for deciding what to create, what to stop, and how individual initiatives could reinforce one another instead of becoming a collection of disconnected activities.
The Bigger Learning
Solutions become easier to judge when you first get clear about the experience they're supposed to produce.